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Wargame red dragon deck code3/4/2023 ![]() The goal is not to provide all possibilities of units combinations, but to share a quick list of decks that will allow you to taste different nations, thematics and eras. However, we will try to keep 1 deck per combination of bonuses. Vehicles varies a lot depends on the country you were playing, but the general idea is 1 auto-cannon to swipe infantry, 1 TOW for anti tank, and 1 support vehicle to help your infantry. Profit The list is very short for now, but it will be completed thanks to community proposals. In most cases, air-defense should be the most important thing you will worry about. ![]() You can bring some long range weapon to do counter-barrage, but that is the lowest priority unless you were playing support. otherwise make a mix of units at different price.įor support, the mortar is really helpful. It lists some important events in the history of television, as well as the first broadcasts of many television shows. if you were playing motorized or Mechanized, try bring more rifleman and add some support units (recoil-less gun, grande launcher, flame thrower, etc)įor Armor, bring the best you have if you are not playing Armor. (The idea is use heli to carry resource to a forward position, and use the truck to deliver them to front line)įor Infantry, rifleman + AT missile + AA Missile is a good start point. Wargame: Red Dragon Battle Guide to Create Effective Deck with The rationnal and Multiplayer Demonstration By Attila. Or you may remove 1 fob and add one more truck. One Decks, 0 Unlimited G Number of Go rounds per player -5 No Limit, 0 Unlimited K kill/death ratio-75 To. I think for new learner a general idea is try to make a balanced deck with its own strengths.įor me I usually take full deck for logistic, 1 command, 2 fob, 1 heli 1 truck (if the heli is poor, just two truck).
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